Ajout musique aléatoire, et correction bug D-PAD

This commit is contained in:
skymike03
2025-07-11 17:28:42 +02:00
parent 5f203b54f0
commit b2526795a3
4 changed files with 92 additions and 16 deletions

View File

@@ -8,7 +8,8 @@ import logging
import requests
import sys
import json
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS
import random
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS, set_music_popup, draw_music_popup
from network import test_internet, download_rom, check_extension_before_download, extract_zip
from controls import handle_controls, validate_menu_state
from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, ACTIONS
@@ -124,23 +125,36 @@ if pygame.joystick.get_count() > 0:
joystick.init()
logger.debug("Gamepad initialisé")
# Initialisation du mixer Pygame
pygame.mixer.pre_init(44100, -16, 2, 4096)
# Initialisation de pygame.mixer
pygame.mixer.init()
# Dossier musique Batocera
music_folder = "/userdata/roms/ports/RGSX/assets/music"
music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
if music_files:
import random
music_file = random.choice(music_files)
music_path = os.path.join(music_folder, music_file)
logger.debug(f"Lecture de la musique : {music_path}")
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
else:
logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
current_music = None # Suivre la musique en cours
def play_random_music():
"""Joue une musique aléatoire et configure l'événement de fin."""
global current_music
if music_files:
# Éviter de rejouer la même musique consécutivement
available_music = [f for f in music_files if f != current_music]
if not available_music: # Si une seule musique, on la reprend
available_music = music_files
music_file = random.choice(available_music)
music_path = os.path.join(music_folder, music_file)
logger.debug(f"Lecture de la musique : {music_path}")
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(loops=0) # Jouer une seule fois
pygame.mixer.music.set_endevent(pygame.USEREVENT + 1) # Événement de fin
current_music = music_file # Mettre à jour la musique en cours
set_music_popup(music_file) # Afficher le nom de la musique dans la popup
else:
logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
# Jouer la première musique au démarrage
play_random_music()
# Fonction pour charger sources.json
def load_sources():
@@ -302,7 +316,9 @@ async def main():
config.needs_redraw = True
logger.debug("Événement QUIT détecté, passage à confirm_exit")
continue
elif event.type == pygame.USEREVENT + 1: # Fin de la musique
logger.debug("Fin de la musique actuelle, passage à la suivante")
play_random_music()
start_config = config.controls_config.get("start", {})
if start_config and (
(event.type == pygame.KEYDOWN and start_config.get("type") == "key" and event.key == start_config.get("value")) or
@@ -496,6 +512,8 @@ async def main():
config.needs_redraw = True
logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
draw_controls(screen, config.menu_state)
screen = pygame.display.get_surface()
draw_music_popup(screen) # Ajouter l'appel à la popup
pygame.display.flip()
config.needs_redraw = False

View File

@@ -60,6 +60,11 @@ popup_message = "" # Message à afficher dans les popups
popup_timer = 0 # Temps restant pour le popup en millisecondes (0 = inactif)
last_frame_time = pygame.time.get_ticks()
# Variables globales pour la popup de musique
current_music_name = None
music_popup_start_time = None
MUSIC_POPUP_DURATION = 5 # Durée d'affichage en secondes
GRID_COLS = 3 # Number of columns in the platform grid
GRID_ROWS = 4 # Number of rows in the platform grid

View File

@@ -96,6 +96,10 @@ def is_input_matched(event, action_name):
input_type = mapping["type"]
input_value = mapping["value"]
# Convertir input_value en tuple si c'est une liste (pour JOYHATMOTION)
if input_type == "hat" and isinstance(input_value, list):
input_value = tuple(input_value)
if input_type == "key" and event.type == pygame.KEYDOWN:
return event.key == input_value
elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
@@ -477,7 +481,7 @@ def handle_controls(event, sources, joystick, screen):
config.previous_menu_state = config.menu_state # Ajouter cette ligne
config.menu_state = "error"
config.error_message = (
"Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichier.api à ouvrir dans un editeur de texte et coller la clé API"
"Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichierAPI.txt à ouvrir dans un editeur de texte et coller la clé API"
)
config.needs_redraw = True
logger.error("Clé API 1fichier absente, téléchargement impossible.")

View File

@@ -1,5 +1,6 @@
import pygame # type: ignore
import config
import os
from utils import truncate_text_middle, wrap_text, load_system_image
import logging
import math
@@ -1040,4 +1041,52 @@ def draw_popup(screen):
countdown_text = f"Ce message se fermera dans {remaining_time} seconde{'s' if remaining_time != 1 else ''}"
countdown_surface = config.small_font.render(countdown_text, True, THEME_COLORS["text"])
countdown_rect = countdown_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + len(text_lines) * line_height + line_height // 2))
screen.blit(countdown_surface, countdown_rect)
screen.blit(countdown_surface, countdown_rect)
# Variables globales pour la popup de musique
current_music_name = None
music_popup_start_time = None
MUSIC_POPUP_DURATION = 5 # Durée d'affichage en secondes
def draw_music_popup(screen):
"""Affiche une popup discrète en bas à droite avec le nom de la musique en cours."""
global current_music_name, music_popup_start_time
if current_music_name is None or music_popup_start_time is None:
return
# Vérifier si la popup doit encore être affichée
current_time = pygame.time.get_ticks() / 1000 # Temps en secondes
if current_time - music_popup_start_time > MUSIC_POPUP_DURATION:
current_music_name = None
music_popup_start_time = None
return
# Paramètres de la popup
font = config.small_font
text = font.render(current_music_name, True, THEME_COLORS["text"])
text_width, text_height = font.size(current_music_name)
padding = 10
rect_width = text_width + 2 * padding
rect_height = text_height + 2 * padding
rect_x = config.screen_width - rect_width - 22 # 20 pixels de marge à droite
rect_y = config.screen_height - rect_height - 8 # 20 pixels de marge en bas
# Créer une surface semi-transparente
popup_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
pygame.draw.rect(popup_surface, THEME_COLORS["fond_image"] + (180,), (0, 0, rect_width, rect_height), border_radius=8)
pygame.draw.rect(popup_surface, THEME_COLORS["border"] + (200,), (0, 0, rect_width, rect_height), 1, border_radius=8)
# Ajouter le texte
text_rect = text.get_rect(center=(rect_width // 2, rect_height // 2))
popup_surface.blit(text, text_rect)
# Afficher la popup
screen.blit(popup_surface, (rect_x, rect_y))
def set_music_popup(music_name):
"""Définit le nom de la musique à afficher dans la popup."""
global current_music_name, music_popup_start_time
current_music_name = f"{os.path.splitext(music_name)[0]}" # Utilise l'emoji ♬ directement
music_popup_start_time = pygame.time.get_ticks() / 1000 # Temps actuel en secondes